equity
Your share of the pot in expectation, given ranges and future runouts.
One-sentence definitions first, then key points and misconceptions. Designed for fast lookup and AI citation.
Your share of the pot in expectation, given ranges and future runouts.
The price you’re getting on a call, expressed as a ratio or required equity.
Extra money you expect to win later if you hit.
Money you lose later when you hit but are still behind.
Cards that improve your hand to a likely winner.
A hand that can improve to a strong made hand on future streets.
The minimum equity you need for a call to be 0 EV.
EV gained from the chance the opponent folds.
The set of hands a player can have in a given line.
A range defined in terms of hand categories or combo weights.
A specific two-card holding (e.g., A♠K♠) within a hand class (AKs).
A card you hold that makes certain opponent hands less likely.
The effect of known cards on the probability of unknown cards.
How coordinated the community cards are for draws and made hands.
A board with few draws and limited connectivity.
A coordinated board with many draws and connected hands.
A card higher than any card on the board (or higher than your pair).
A pair made with the highest card on the board.
A made hand with two distinct pairs.
Three of a kind made with a pocket pair.
Three of a kind made with one hole card and two on the board.
Five consecutive ranks.
Five cards of the same suit.
Three of a kind plus a pair.
Four of a kind.
A straight draw missing one rank in the middle.
A straight draw with two ranks that complete it.
Four cards to a flush, needing one more of the suit.
A draw that needs two specific future cards to complete.
How much of your theoretical equity you actually convert into EV.
Effective stack divided by pot size at the start of a street.
Acting later gives information advantage and better equity realization.
You act after your opponent on the current street.
You act before your opponent on the current street.
A bet made on the flop by the preflop aggressor.
Checking first, then raising after an opponent bets.
Betting into the preflop aggressor from the caller’s position.
Betting to get called by worse hands.
Betting with a hand that expects to lose at showdown if called.
Bluffing with a draw that can improve if called.
Betting a marginal value hand that can be called by slightly worse hands.
A range made of very strong hands and bluffs, with few medium hands.
A range that includes many medium-strength value hands.
How large you bet relative to the pot (and stacks).
Making your hand on the river.
The sequence of turn and river cards that complete the board.
The fee the house takes from the pot.
How much short-term results swing around your expectation.
The amount of data needed to reduce noise and estimate true outcomes.
A value that controls reproducibility of random sampling.