Glossary

One-sentence definitions first, then key points and misconceptions. Designed for fast lookup and AI citation.

equity

Your share of the pot in expectation, given ranges and future runouts.

pot-odds

The price you’re getting on a call, expressed as a ratio or required equity.

outs

Cards that improve your hand to a likely winner.

draw

A hand that can improve to a strong made hand on future streets.

fold-equity

EV gained from the chance the opponent folds.

range

The set of hands a player can have in a given line.

hand-range

A range defined in terms of hand categories or combo weights.

combo

A specific two-card holding (e.g., A♠K♠) within a hand class (AKs).

blocker

A card you hold that makes certain opponent hands less likely.

removal

The effect of known cards on the probability of unknown cards.

board-texture

How coordinated the community cards are for draws and made hands.

dry-board

A board with few draws and limited connectivity.

wet-board

A coordinated board with many draws and connected hands.

overcard

A card higher than any card on the board (or higher than your pair).

top-pair

A pair made with the highest card on the board.

two-pair

A made hand with two distinct pairs.

set

Three of a kind made with a pocket pair.

trips

Three of a kind made with one hole card and two on the board.

flush

Five cards of the same suit.

gutshot

A straight draw missing one rank in the middle.

flush-draw

Four cards to a flush, needing one more of the suit.

backdoor-draw

A draw that needs two specific future cards to complete.

spr

Effective stack divided by pot size at the start of a street.

position

Acting later gives information advantage and better equity realization.

in-position

You act after your opponent on the current street.

c-bet

A bet made on the flop by the preflop aggressor.

check-raise

Checking first, then raising after an opponent bets.

donk-bet

Betting into the preflop aggressor from the caller’s position.

value-bet

Betting to get called by worse hands.

bluff

Betting with a hand that expects to lose at showdown if called.

semi-bluff

Bluffing with a draw that can improve if called.

thin-value

Betting a marginal value hand that can be called by slightly worse hands.

polarized-range

A range made of very strong hands and bluffs, with few medium hands.

merged-range

A range that includes many medium-strength value hands.

bet-sizing

How large you bet relative to the pot (and stacks).

rivered

Making your hand on the river.

runout

The sequence of turn and river cards that complete the board.

rake

The fee the house takes from the pot.

variance

How much short-term results swing around your expectation.

sample-size

The amount of data needed to reduce noise and estimate true outcomes.

random-seed

A value that controls reproducibility of random sampling.